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Information for Students

Do you enjoy getting visual feedback from your work? Would you like to reproduce and improve the animation you see in movies and computer games? Do you like solving geometric puzzles, such as, the largest number of regions into which four intersecting planes can split R3? Are you passionate about computer graphics and/or geometry? If the answer to the above is yes, then you're sure to feel at home in the Center for Graphics and Geometric Computing. Here you will find some of the best, brightest and most enthusiastic graduate students working, developing and enjoying these fields, alongside faculty members whose expertise is in exactly these areas.

Being a CGGC graduate student means interacting closely in an intimate atmosphere with your peers and being exposed to cutting-edge research on a daily basis. You'll be working on theoretic and applied projects in geometry and computer graphics and so have a clear advantage in the job market when you graduate.

Recommended Study Plan

Plan well ahead - don't wait for the last minute to choose a research topic, only to discover that you lack the necessary background. CGGC faculty members are accessible, so come discuss your tentative topic with them. They are there to offer guidance and be your mentor.
It is assumed that CGGC students have already taken the course 234325 (Computer Graphics) as part of their undergraduate studies. During your CGGC affiliation as graduate students, you are expected to take the three basic courses 236719 (Computational Geometry), 236373 (Image Synthesis), and 236716 (Computer-Aided Geometric Design), and take at least one of the advanced courses 236329 (Digital Geometry Processing) and 236739 (Discrete Algorithmic Geometry).


Students are required to perform original research, making a modest contribution to the scientific state-of-the-art. You are expected to meet deadlines for project submissions, and submit and publish papers in first-rate journals. Graduate students are also expected to attend at least one conference abroad, where they present their work and meet colleagues with common interests.

Some Tips
  • Computer graphics and geometric research, as any applied computer science work, must be implemented in order to evaluate its merit. A substantial amount of your time will be spent programming. If you don't enjoy programming, think twice before you join us.
  • Familiarize yourself with graphics and geometric computing by taking the computer graphics laboratory. This will give you firsthand experience with the challenges that researchers in these fields face.
  • There is no better way to learn a subject than by teaching it, so if you feel up to it - try become a TA (teaching assistant) in one of the courses listed above. Apply for these positions well in advance, and be advised that only the best and the most experienced will be accepted.
  • Attend research seminars and colloquia on computer graphics and related subjects, most notably the CGGC weekly lunch seminar (who said there's no such thing as a free lunch?), plus the Technion CS Faculty's Pixel Club and the Israel SIGGRAPH Professional Chapter meetings in Tel Aviv.

Browse through computer graphics literature regularly, most notably the annual conference proceedings of the following:

The top journals which you should do more than flip through in order to keep abreast of development in the field are:

You can access many of these journals online thru the Technion Library.

Surf the Web! You can start off with the "Resources for Computer Graphics" web page, which includes links to accepted papers from CG conferences in the last 10 years.

Citeseer and Google Scholar are good resources for literature searches.

Keep abreast of developments in the ACM student community.